Releases
Green Fingers launched!
23/08/09 14:50
Green Fingers was approved by Apple a couple of days ago and is available right now! I submitted it to Apple on the 27th of last month but unfortunately it was rejected 14 days later. It was rejected over a privacy issue. They claimed that the game doesn’t inform you about the fact that data will be send to a server and stored there.
It does inform the player about this actually, since it uses OpenFeint and all OpenFeint enabled games start with a general activation screen that includes a message about this. However, the latest version of OpenFeint has a redesigned activation screen and the message has become a little difficult to spot. The difference is visible in the image below.

When Green Fingers was rejected I quickly send an email to Apple to explain the change in the activation screen and to object to the rejection. I was pleasantly surprised when they immediately send me an email back and asked me to resubmit the binary so that they could take another look at it. I quickly send the binary back to Apple and was even more surprised when they promptly approved it last Thursday.
So, even though Apple has received a lot of bad press lately about the review process, I’m happy to conclude that it is not handled by mindless evil robots that reject apps at random for arbitrary reasons but by actual human beings that can be reasoned with.
D
It does inform the player about this actually, since it uses OpenFeint and all OpenFeint enabled games start with a general activation screen that includes a message about this. However, the latest version of OpenFeint has a redesigned activation screen and the message has become a little difficult to spot. The difference is visible in the image below.

When Green Fingers was rejected I quickly send an email to Apple to explain the change in the activation screen and to object to the rejection. I was pleasantly surprised when they immediately send me an email back and asked me to resubmit the binary so that they could take another look at it. I quickly send the binary back to Apple and was even more surprised when they promptly approved it last Thursday.
So, even though Apple has received a lot of bad press lately about the review process, I’m happy to conclude that it is not handled by mindless evil robots that reject apps at random for arbitrary reasons but by actual human beings that can be reasoned with.
D
New version of Alphabetic (Finally)
22/04/09 09:26

So, after about 3 weeks of total radio silence from Apple I decided to pull the binary and make a few small tweaks to the game so I could resubmit it (on April 15). And what do you know, it worked! This morning I received the glorious “Your application is ready for sale” email from Apple!
The major change in this version is a new game mode (Custom game) that allows you to play at custom difficulty levels and with or without the timer (by far the most requested feature I received). This mode is especially designed for small children that are still learning their ABC’s and novice/casual players that are looking for a more relaxed experience.
I’m glad that this is all over so I can get back to work on game #2 (it’s coming soon I promise ;)
D
Alphabetic launched!
21/12/08 14:39
Alphabetic was just accepted by Apple and is available in the App Store right now! Click here to take a look.
Now where is that bottle of champagne ;)
D
Now where is that bottle of champagne ;)
D
